﻿using UnityEngine;
using System.Collections;


public class EPLog : MonoBehaviour
{
    // 추후 버전별 출력 미출력 코드 삽입 예정
    static public void Log(object message)
    {
#if UNITY_EDITOR
        Debug.Log(message);
#endif
    }

    static public void Log(object message, Object context)
    {
#if UNITY_EDITOR
        Debug.Log(message, context);
#endif
    }

    static public void LogError(object message)
    {
#if UNITY_EDITOR
        Debug.LogError(message);
#endif
    }

    static public void LogError(object message, Object context)
    {
#if UNITY_EDITOR
        Debug.LogError(message, context);
#endif
    }

    static public void LogWarning(object message)
    {
#if UNITY_EDITOR
        Debug.LogWarning(message);
#endif
    }

    static public void LogWarning(object message, Object context)
    {
#if UNITY_EDITOR
        Debug.LogWarning(message, context);
#endif
    }    
}
